Are you looking for a solo epic adventure? Look no further than Legendary Kingdoms, an exciting choose-your-own-adventure-style gamebook set in a sandbox fantasy world. Lead your party of adventurers by exploring ancient ruins, sailing the high seas on your own warship, and battling tyrants. As your journey progresses, you can increase your party's skills, wealth, and renown. You may even uncover a dreadful threat to the world itself and go on a mission that spans all six gamebooks in the series. Get your hands on the best RPG and choose your own path or give the gift of discovery to your favorite adventurer. Enjoy magical combat and thrilling adventure with the perfect fantasy book and fantasy game.
1 book - hardback
Book 2: Crown and Tower takes place in the high-medieval realm of Longport Bay, torn apart by the struggle for power between two noble families. Baron Baldwin Dayne lies dying, and his children must grasp the mantle of power, or see their family destroyed forever. Ancient ruins await plunder and exploration, and savage armies hang on the borders, waiting for the county to weaken itself with its incessant warring. Glittering steel, the flash of long forgotten magics, and terrible monsters all wait to be found as you build your strength for the final confrontation.
These books can be played by yourself (solo game) or with others.
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*for those who purchase a physical copy of the book, you will get a downloadable pdf copy of the book emailed to you.
**The Legendary Kingdoms books are written for adults as they contain mature themes, however children from 12 years and onwards should be perfectly suited to the topics and language used.
The subjects covered in the books are contained within the Citizenship area of study in UK schools, covering personal, social and emotional development.
There are no graphic scenes of a sexual nature nor any inappropriate language, but in book 2, Crown & Tower there is a moral dilemma for one of the characters which covers the topic of pro choice vs pro life. The book makes no stand in either camp and leaves the decision in the hands of the player but if this topic is likely to cause distress then we strongly advise you not to involve yourself in this campaign.
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